The world’s first software application that is entirely dedicated to the desensitization of Motion Sickness thanks to immersion in Virtual Reality

No therapeutic software has ever pushed the envelope this far in terms of immersion in Virtual Reality. Stunning realism and amazing sensations provide extraordinary neurosensory stimulation.

 

 

Various modules, each one responds to a sensory conflict involved in the mechanisms that trigger motion sickness:

Maritime Simulation

 


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SM1
SM2
SM3
SM_UI

This simulation is specifically designed for the desensitisation to Naupathia (seasickness). Thanks to immersion, it often allows one to physically experience the abdominal sensations that are felt in real conditions on a boat riding over waves.
The waves can be adjusted in terms of their frequency and amplitude (height).
The boat’s navigation is fully steered thanks to the controller. One can navigate over the waves head on (less disturbing) or from the side, move forward, turn, move in reverse, etc.

Visual-Vestibular Conflict

  • Visual Information: Present
  • Vestibular Information: Absent

Controlled Maritime Simulation

SMF0
SMF1
SMF3
SMF4
SMF_UI

(Click on the square at the bottom right of the video to watch in full screen mode)

The image is subject to the mask’s movements. No matter how a patient moves his head, he will not have any visual feedback of these movements. The image of waves in motion (a highly provocative psychological environment) sends visual movement information that is uncorrelated to the movements the patient is subjected to. It is recommended that patients be subjected to vestibular stimulation during the immersion in order to induce this specific visual-vestibular conflict.
Sea movement is adjustable (from “calm sea” to “stormy sea”).

Visual-Vestibular Conflict

  • Visual Information: Present
  • Vestibular Information: Present, Uncorrelated

Controlled Reading

Book1
Book2
Book3
Book4
UI_Book

(Click on the square at the bottom right of the video to watch in full screen mode)

Based on habituation, this simulation is designed to allow one to read (or use a smartphone, etc.) while riding in a car by replicating – as closely as possible – the Visual-Vestibular conflict involved in this form of motion sickness. The image is controlled (no visual feedback of experienced movements), the patient reads stories and turns the pages of the 3D book using the control handle while undergoing vestibular stimulations. Two environments: the office (less disturbing), and in the back of a car to reproduce discomfort in a “real setting”.
This is the Visual-Vestibular conflict that is most involved in motion sickness (reading in a car, in a boat cabin, etc.) as one’s vision does not perceive the movements experienced by the vestibule.
It is recommended that patients be subjected to vestibular stimulation during the immersion (through angular rotations on a seat and/or otolithic movements through tilting of the head).

Visual-Vestibular Conflict

  • Visual Information: Absent
  • Vestibular Information: Present

 

 

Automobile Simulation


(Click on the square at the bottom right of the video to watch in full screen mode)
SA1
SA5
SA4
SA7
SA9
SA10
SA11
SA13
SA14
SA15
SA19
SA20
SA23
SA24
SA25

 

This module is specifically designed for car sickness.
Patients can elect to drive themselves (thanks to the steering wheel/pedals) to treat the highway syndrome using many options (different routes, day/night, rain, fog, etc.).
Patients can elect to be a passenger (in the front or back) to treat car sickness. The car is therefore in “automatic steering mode, no action required”. Progressive routes (from flat roads to mountain roads).

Visual-Vestibular Conflict

  • Visual Information: Present
  • Vestibular Information: Absent

Lifts

Elevator_Jour
Elevator_Nuit
Elevator_Inside
Elevator_Inside_Women
Elevator_Night_Inside_Man
UI_Ascenseur

(Click on the square at the bottom right of the video to watch in full screen mode)

 

This module reproduces vertical linear accelerations. It’s an impressive immersion! It reproduces the abdominal sensations that are typically experienced when a lift decelerates (visceral gravireceptors) thanks to a simulation that is entirely visual but highly immersive.
Enables vertical optokinetic stimulation if the patient turns to face the side wall.
All parameters are adjustable: Height, ascent speed, pauses, descent speed, independent window opacity, night/day, male/female, etc.
Also allows one to approach acrophobia treatment in a highly gradual manner.

Visual-Vestibular Conflict

  • Visual Information: Present (assumed to be otolithic +++)
  • Vestibular Information: Absent

 

 

For any further information send us an email : communication@virtualis-lab.com or fill the following contact form :

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